Skills and Feats

Taking Damage While Flying: If you are attacked while flying (whether with wings, magic, or some other source) you must make a Fly check with a DC equal to the damage taken or lose 10 feet of altitude. This movement does not provoke attacks of opportunity and does not count against your movement.

Quick Stand: Acrobatics can be used to stand up from prone without provoking an attack of opportunity, using the same rules as tumbling through a threatened area (Acrobatics check vs. enemy’s CMD).

Pick Up Item: You can make a DC 20 Acrobatics check to pick up an item from the ground as a swift action without provoking an attack of opportunity.

When Intimidate is used to inflict the Shaken condition on a foe, the penalty from the Shaken condition is increased by 1 point for every 5 ranks in Intimidate the character possesses.

Group Weapon Proficiency (feat)
Instead of taking Martial Weapon Proficiency or Exotic Weapon Proficiency individually to pick one specific weapon in which to become proficient, characters instead choose the Group Weapon Proficiency feat. This feat gives them proficiency in an entire group of weapons. Additionally, feats that require selecting a single weapon — like Weapon Focus, Weapon Specialization, or Improved Critical — no longer apply to a single weapon, but rather to a weapon group, as shown below.
Axes: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe. APG: bardiche. UC: hooked axe, knuckle axe, mattock, pata.
Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.APG: chakram, falcata, khopesh, temple sword. UC: double chicken saber, double walking stick katana, great terbutje, katana, nine-ring broadsword, nodachi, seven-branched sword, shotel, terbutje.
Blades, Light: dagger, kama, kukri, rapier, sickle, starknife, and short sword. APG: bayonet, swordbreaker dagger, sword cane. UC: butterfly sword, gladius, kerambit, pata, quadrens, sica, wakizashi.
Bows: composite longbow, composite shortbow, longbow, and shortbow.
Close: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike.APG: bayonet, brass knuckles, wooden stake. UC: cestus, dan bong, emei piercer, fighting fan, iron brush, madu, mere club, scizore, tekko-kagi, tonfa, wushu dart.
Crossbows: hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow. APG: double crossbow. UC: tube arrow shooter.
Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword.
Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip. APG: chain spear. UC: double chained kama, flying blade, kusarigama, kyoketsu shoge, meteor hammer, nine-section whip, sansetsukon, scorpion whip, urumi.
Hammers: club, greatclub, heavy mace, light hammer, light mace, and warhammer. APG: battle aspergillum. UC: aklys, mere club, taiaha, tetsubo, wahaika.
Monk: kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike. APG: cestus. UC: bo staff, brass knuckles, butterfly sword, dan bong, double chained kama, double chicken saber, emei piercer, fighting fan, jutte, kuserigama, kyoketsu shoge, lunghsuan tamo, monk’s spade, nine-ring broadsword, nine-sectino whip, rope dart, sansetsukon, seven-branched sword, shang gou, tiger fork, tonfa, tri-point double-edged sword, urumi, wushu dart.
Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.
Pole Arms: glaive, guisarme, halberd, and ranseur. APG: bardiche, bec de corbin, bill, glaive-guisarme, lucerne hammer, mancatcher. UC: hooked lance, monk’s spade, naginata, nodachi, rohomphaia, tepoztopili, tiger fork.
Spears: javelin, lance, longspear, shortspear, spear, and trident.APG: boar spear, pilum. UC: amentum, harpoon, sibat, tiger fork.
Thrown: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident. APG: boomerang, chakram, lasso. UC: Aklys, amentum, atlatl, harpoon, kestros, poisoned sand tube, rope dart, throwing shield, wushu dart.

No Int requirement for combat maneuver feats

Skills and Feats

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